The very best (but potentially the most tedious) method of farming ogre bones requires you to intentionally fail the last floor of a dungeon by dying/running out of action points. You will also get one random affection boosting item/healing item/motivation paper every time you exit a dungeon (on top of the medicine sake/seirogan that you get for the first few incomplete runs through that dungeon). Since you get a random item (usually Ogre Bones for the item shop) every time you clear a level, the most efficient method to farm a dungeon is to clear all levels except the last in one action, exit, and do it again next turn, repeating the procedure until you're able to start at the last level. The inaccessible floors will reset to starting on the first floor (or a checkpoint floor if that dungeon has one) if you lose on the final floor. However, if you clear the final floor, you will lose access to all previous floors, and start on the final floor in all future runs. If you enter the dungeon again, starting on level 2 and clear any number of floors (except the final floor), you will then have to start on level 3 on a future return. However, this is extremely time consuming.įor example, if you enter a six-level dungeon, and clear any number of floors (except the final boss floor) and exist, you will start at level 2 when you return. Since you also get 1 item (mostly an ogre bone) every time you complete a floor, you can complete all floors up till the second last floor, then leave and come back again. This is regardless of how many floors you have completed the previous time round. If you complete at least one floor of a dungeon successfully and leave, you will come back one floor deeper. Characters will automatically swap out when they die, but not when they run out of actions You can (except in some specific solo duels outside of dungeons) swap out your characters for new ones from your roster.If all your commanders in play run out of actions, you will lose the fight.There is no time limit or battle rating.Some important things to keep in mind in dungeon (or other solo) fights are that: The optimal level for Rance before Honnouji is therefore 77 in routes where Kentarou joins or 79 in routes where Kentarou does not join (assuming you are saving the dungeon level up bonus for later).Įvery dungeon consists of a number of levels, or stages that will each present a fight. Rance will also gain 2 extra level ups each from the SM Dungeon and Satomi Empire.
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This gives you a max of 18 level ups via dungeons in routes where Kentarou joins and 16 in routes where Kentarou does not join. There are also 2 level ups from the ogre hunts in Shikoku (Takuga). 2 more (Orochi and the Road to Hades) are very long dungeons typically only used to see unique events and CGs. There are 19 dungeons in the game, but 1 is a plot dungeon with no level up bonus, and 2 of them require Kentarou who does not join in the Ran, Kenshin or Kill the monkey routes. Unlock: Tamagushi Fuuka & Natori or Kenshin Route Previous (Game) Noxian Nights v1.2.Unlock: Ogawa Kentarou & True/Isoroku Route Home > Maid > (Game) Sengoku Rance (English) When Rance becomes the ruler of one of the feudal states, he charges head first toward uniting Nippon!
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In particular, he wants Kouhime of the prominent Oda Clan. While they’ll go to some hot springs, Rance’s goal is to bang all of Nippon’s beautiful princesses, samurai, miko, ninjas, village girls, and more. After doing immeasurable damage on the Continent, the brute known as Rance traveled with his slave, Sill, to the island country. In the far east nation of Nippon, a plethora of feudal lords are fighting for supremacy in the 4th Sengoku Era.